Vol. 2 No. 1: February 2026
Articles
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Multirepresentational Fraction Comparison Learning through the Integration of Fraction Board Media and Lumi Education Interactive Digital Media
Miftahul Jannah, Rachel Aura Azzahrah (Author)Abstract : 94PDF : 236DOI: 10.65508/dkzh0597Pages : 1 - 8 -
The Development of a STEAM-Based Smart Math Application for Interactive and Enjoyable Mathematics Learning in the Digital Era
Ashar Hidayah (Author)Abstract : 70PDF : 176DOI: 10.65508/7bd8bn72Pages : 9-19 -
Development of STEAM-Based Learning Media on Circle Equation Topics to Support Students’ Conceptual Understanding
Rachel Aura Azzahra, Miftahul Jannah (Author)Abstract : 69PDF : 166DOI: 10.65508/0gw92836Pages : 20-26 -
Integrating a STEAM Approach Based on the Traditional Game of Congklak to Improve Students’ Mathematics Learning Outcomes
Nur Annisa, Baharullah (Author)Abstract : 58PDF : 87DOI: 10.65508/fnem1334Pages : 27 - 35 -
The Effect of STEAM-Based Mathematics Instructional Media on Mathematics Learning Outcomes Among Elementary School Students
Nur Asmi, Nasrun, Ranti Kurniasih (Author)Abstract : 83PDF : 169DOI: 10.65508/c2rwy707Pages : 36 - 43



