Indonesian Journal of Creative STEAM Education
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Online ISSN: 3123-3937
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  1. Home /
  2. Archives /
  3. Vol. 2 No. 1: February 2026

Vol. 2 No. 1: February 2026

Articles

  • Multirepresentational Fraction Comparison Learning through the Integration of Fraction Board Media and Lumi Education Interactive Digital Media

    Miftahul Jannah, Rachel Aura Azzahrah (Author)
    Abstract : 94
    PDF : 236
    DOI: 10.65508/dkzh0597
    • PDF
    Pages : 1 - 8
  • The Development of a STEAM-Based Smart Math Application for Interactive and Enjoyable Mathematics Learning in the Digital Era

    Ashar Hidayah (Author)
    Abstract : 70
    PDF : 176
    DOI: 10.65508/7bd8bn72
    • PDF
    Pages : 9-19
  • Development of STEAM-Based Learning Media on Circle Equation Topics to Support Students’ Conceptual Understanding

    Rachel Aura Azzahra, Miftahul Jannah (Author)
    Abstract : 69
    PDF : 166
    DOI: 10.65508/0gw92836
    • PDF
    Pages : 20-26
  • Integrating a STEAM Approach Based on the Traditional Game of Congklak to Improve Students’ Mathematics Learning Outcomes

    Nur Annisa, Baharullah (Author)
    Abstract : 58
    PDF : 87
    DOI: 10.65508/fnem1334
    • PDF
    Pages : 27 - 35
  • The Effect of STEAM-Based Mathematics Instructional Media on Mathematics Learning Outcomes Among Elementary School Students

    Nur Asmi, Nasrun, Ranti Kurniasih (Author)
    Abstract : 83
    PDF : 169
    DOI: 10.65508/c2rwy707
    • PDF
    Pages : 36 - 43

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